Dev tools: Visual C++
File size: 24 KB
Update: 2007-11-30
Downloads: 105
Describe:
D3D performance achievable particle system sparks sputtering small examples, like the real thing
File list(Click to check if it's the file you need, and recomment it at the bottom):
PointSprites
............\
pointsprites.cpp ............\pointsprites.dsp
............\pointsprites.dsw

............\PointSprites.manifest
............\PointSprites.sln
............\PointSprites.vcproj
............\readme.txt
............\resource.h
............\
winmain.rc
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Clesson19.zip] - This is a particle system to do a simulation rainbow of the source. Contain particles of death, generation, mobile etc.
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My3dGame.rar] - VC write a similar game of the CS 3D games engine source code! ! Great reference value! !
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Waterfall-opengl.rar] - opengl particle systems development waterfall model, the water color has done a top to bottom color of the transition, and pool have blisters on the r
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RayTracingCode.rar] - Ray Tracing (ray tracing) algorithm to achieve the procedures used to prepare vc, functions exceptionally strong
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fire.rar] - Particle System with OpenGL realize the effect of imitation flame is passed through on their own to improve NEHE Tutorial realize, to the beginners Op
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MFCFog.rar] - To MFC as a framework,
d3d for example engine, rendering scenes in the performance of fog effect
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fireParticle.rar] - vc, the environment, opengl achieve realistic flame technique, particle system
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replicantbody-2006-08-11.rar] - People skeletal movement and opening up the engine
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MyRain110.rar] - this process is simulated wave and the effect of water droplets, including particle formation, particle movement, particles of death, Particle renderi
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fire_opengl.rar] - particle system simulation write their own small flame procedures, support mouse operation, in the closed room Flame