Dev tools: Visual C++
File size: 338 KB
Update: 2007-06-10
Downloads: 66
Describe:
particle system simulation write their own small flame procedures, support mouse operation, in the closed room Flame
File list(Click to check if it's the file you need, and recomment it at the bottom):
新建文件夹
..........\final.dsp
..........\final.dsw
..........\final.ncb
..........\final.opt
..........\final.plg
..........\
firework.cpp ..........\
GLAUX.H ..........\GLAUX.LIB
..........\glew.h
..........\glew32.lib
..........\glext.h
..........\GlU32.Lib
..........\
glut.h ..........\glut32.lib
..........\OpenGL32.Lib

..........\
wglew.h
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firescene-billborading.rar] - use opengl effects of particle
Simulation of the fire scene, enclosing source and 3d model
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fire.rar] - Particle System with OpenGL realize the effect of imitation
Flame is passed through on their own to improve NEHE Tutorial realize, to the beginners Op
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ParticleDemo.rar] - Realize a variety of particle system effects such as
Flame fireworks smoke
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Particleglor.zip] - done a very nice
Flame map, based on particle systems do, called VC's OpenGL. There are procedures and the original executable.
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rain.rar] - D3D development of particle system application layer progressive raindrop effect.
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mymamany.rar] - using opengl particle system and do a pyrotechnics animation! A beginner or a certain programming capabilities can reference!
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fireworks.zip] - Delphi+ OpenGL This is a
Simulation example of pyrotechnic effects, mainly demonstration 3D particle and particle transformation of the life cycle.
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gyfire.rar] - opengl environment configuration, implementation
Flame flows to the special 3D effects
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simulate raining] - simulate the raining by particle system
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ps_pointsprites.zip] - Particle system to achieve the effect of
Flame struct CParticle (float m_x// current x coordinate float m_y// current y coordinate float m_Angle// the