File: opengl_complete_game_LegendDownload   Add to favorates  [Vote: very good!  5  4  3  2  1 Vote: very bad!]
  Directory: OpenGL program
  Dev tools: Visual C++
  File size: 691 KB
  Update: 2006-03-03
  Downloads: 176
  Uploader: ddkk
 Describe: the game is tilted 45 degrees angle of role-playing games. Imagine a game in the world as a backdrop to a dream become a hero of the outgoing Kam cream for the leading role, a huge open-story screen. At Kam cream adventure course, understand the two Actress : Ice general Recalling snow and fiery red Pity, thereby opening the middle section of unforgettable love story. It's just a part of the game, or is a main line. With the main players in the adventures continued to deepen, as the story continues to develop, the referee, Concolor abuse, constant Betty, videos maples firm flesh of a number of roles constantly, each with its own unique writing life, each unique tragedy. Games, the dark veil of secrecy has been lifted slowly, the big brewing conspiracy? In the darkness behind, it seems
File list(time 2003101416~2009122002)(Click to check if it's the file you need, and recomment it at the bottom):
  梦泽月夜源代码
  ..............\Legend
  ..............\......\AttackManager.cpp
  ..............\......\AttackManager.h
  ..............\......\AttributeBase.cpp
  ..............\......\AttributeBase.h
  ..............\......\AttributeManager.cpp
  ..............\......\AttributeManager.h
  ..............\......\button.cpp
  ..............\......\button.h
  ..............\......\Configure.cpp
  ..............\......\Configure.h
  ..............\......\datastruct.h
  ..............\......\engine
  ..............\......\......\billboard.cpp
  ..............\......\......\billboard.h
  ..............\......\......\boundingbox.cpp
  ..............\......\......\boundingbox.h
  ..............\......\......\box.cpp
  ..............\......\......\box.h
  ..............\......\......\bsp.cpp
  ..............\......\......\bsp.h
  ..............\......\......\cone.cpp
  ..............\......\......\cone.h
  ..............\......\......\console.cpp
  ..............\......\......\console.h
  ..............\......\......\controller.cpp
  ..............\......\......\controller.h
  ..............\......\......\cube.cpp
  ..............\......\......\cube.h
  ..............\......\......\cylinder.cpp
  ..............\......\......\cylinder.h
  ..............\......\......\d3dfont.cpp
  ..............\......\......\d3dfont.h
  ..............\......\......\disk.cpp
  ..............\......\......\disk.h
  ..............\......\......\error.cpp
  ..............\......\......\error.h
  ..............\......\......\file.cpp
  ..............\......\......\file.h
  ..............\......\......\font.cpp
  ..............\......\......\font.h
  ..............\......\......\game.cpp
  ..............\......\......\game.h
  ..............\......\......\gameobject2d.cpp
  ..............\......\......\gameobject2d.h
  ..............\......\......\gameobject3d.cpp
  ..............\......\......\gameobject3d.h
  ..............\......\......\gamestate.cpp
  ..............\......\......\gamestate.h
  ..............\......\......\globals.h
  ..............\......\......\gridworld3d.cpp
  ..............\......\......\gridworld3d.h
  ..............\......\......\joystick.cpp
  ..............\......\......\joystick.h
  ..............\......\......\keyboard.cpp
  ..............\......\......\keyboard.h
  ..............\......\......\landscape.cpp
  ..............\......\......\landscape.h
  ..............\......\......\light.cpp
  ..............\......\......\light.h
  ..............\......\......\line.cpp
  ..............\......\......\line.h
  ..............\......\......\main.cpp
  ..............\......\......\md2.cpp
  ..............\......\......\md2.h
  ..............\......\......\md3.cpp
  ..............\......\......\md3.h
  ..............\......\......\model.cpp
  ..............\......\......\model.h
  ..............\......\......\mouse.cpp
  ..............\......\......\mouse.h
  ..............\......\......\net.cpp
  ..............\......\......\net.h
  ..............\......\......\primitive.cpp
  ..............\......\......\primitive.h
  ..............\......\......\quadtree.cpp
  ..............\......\......\quadtree.h
  ..............\......\......\sound.cpp
  ..............\......\......\sound.h
  ..............\......\......\sphere.cpp
  ..............\......\......\sphere.h
  ..............\......\......\sprite.cpp
  ..............\......\......\sprite.h
  ..............\......\......\square.cpp
  ..............\......\......\square.h
  ..............\......\......\texture.cpp
  ..............\......\......\texture.h
  ..............\......\......\timer.cpp
  ..............\......\......\timer.h
  ..............\......\......\tools.cpp
  ..............\......\......\tools.h
  ..............\......\......\tools3d.cpp
  ..............\......\......\tools3d.h
  ..............\......\......\triangle.cpp
  ..............\......\......\triangle.h
  ..............\......\......\vector2.h
  ..............\......\......\vector3.h
  ..............\......\......\vertexmanipulator.cpp
  ..............\......\......\vertexmanipulator.h
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Functions/Classes:
DrawText GetPrivateProfileString GetPrivateProfileSection GetPrivateProfileInt GetKeyState GetDeviceCaps ZeroMemory CreateCompatibleDC CreateDIBSection SetMapMode MulDiv CreateFont SelectObject SetTextColor SetBkColor SetTextAlign GetTextExtentPoint GetTextExtentPoint32 ExtTextOut DeleteObject DeleteDC ShowCursor MessageBox PostQuitMessage GetObjectType EnumObjects DefWindowProc PeekMessage TranslateMessage DispatchMessage SetCursorPos GetPixel Rectangle Ellipse FloodFill QueryPerformanceCounter QueryPerformanceFrequency MultiByteToWideChar WideCharToMultiByte DialogProc LoadIcon GetStockObject RegisterClassEx DialogBox EnableWindow GetDlgItem SendDlgItemMessage EndDialog AdjustWindowRectEx CreateWindowEx GetDesktopWindow GetWindowRect mmioOpen mmioDescend mmioClose mmioRead mmioAscend PtInRegion CreatePolygonRgn PlaySound