[
OpenMesh_1.9.4.tar.gz] - famous triangular mesh handle open source procedures, the data structure sideways, code is very clear. easy to use, greatly improving the development
[
javavrml.rar] - development of the Virtual Campus good reference, is not false. Great reference value
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PointSprites.rar] - D3D performance achievable particle system sparks sputtering small examples, like the real thing
[
modelmagic3d.zip] - An system which is based on OpenGL as 3d MAX, very power function, needing gloop.zip under it
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RayTrace.rar] - With C++ Prepared opengl based on the code, the realization of
Ray tracing, are welcome to download and amend the correction!
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Ray_Tracing_Materials.rar] -
Ray Tracing a demo program.
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McBSP_EDMA.rar] - Ti put on the C6711 DSP McBSP Serial configured model, through EDMA access pass to interrupt the CPU for processing.
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Shear-Warp.rar] - Medical Image Volume Rendering reconstruction methods have Shear-warp, Splatting and
Raycasting algorithm. . Shear. pre-warp algorithm is currently th
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ridge_extract.rar] - have been refined in the fingerprint image, tracking extract fingerprint ridge.
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Raytrace.rar] - graphic painting of
Ray Tracing
File list(time 1997080800~2009020914)(Click to check if it's the file you need, and recomment it at the bottom):
RayTracing
..........\
Clipp2D.cpp ..........\
Clipp3D.cpp ..........\
Clipper.h ..........\
Colour.cpp ..........\
Colour.h ..........\
data.cpp ..........\
data.h ..........\Debug
..........\.....\Clipp2D.obj
..........\.....\Clipp2D.sbr
..........\.....\Clipp3D.obj
..........\.....\Clipp3D.sbr
..........\.....\Colour.obj
..........\.....\Colour.sbr
..........\.....\data.obj
..........\.....\data.sbr
..........\.....\EngBase.obj
..........\.....\EngBase.sbr
..........\.....\EngBcub.obj
..........\.....\EngBcub.sbr
..........\.....\EngPoly.obj
..........\.....\EngPoly.sbr
..........\.....\Graphics.obj
..........\.....\Graphics.sbr
..........\.....\GraphicsBase.obj
..........\.....\GraphicsBase.sbr
..........\.....\GraphicsPoly.obj
..........\.....\GraphicsPoly.sbr
..........\.....\GraphicsText.obj
..........\.....\GraphicsText.sbr
..........\.....\RayTracing.bsc
..........\.....\RayTracing.exe
..........\.....\RayTracing.ilk
..........\.....\RayTracing.obj
..........\.....\RayTracing.pch
..........\.....\RayTracing.pdb
..........\.....\RayTracing.sbr
..........\.....\Trace.obj
..........\.....\Trace.sbr
..........\.....\Trans.obj
..........\.....\Trans.sbr
..........\.....\TransBs.obj
..........\.....\TransBs.sbr
..........\.....\TransLn.obj
..........\.....\TransLn.sbr
..........\.....\vc60.idb
..........\.....\vc60.pdb
..........\.....\Vector.obj
..........\.....\Vector.sbr
..........\
EngBase.cpp ..........\
EngBcub.cpp ..........\
Engine.h ..........\
EngPoly.cpp ..........\Graphics.cpp
..........\
Graphics.h ..........\
GraphicsBase.cpp ..........\
GraphicsPoly.cpp ..........\
GraphicsText.cpp ..........\
RayTracing.cpp ..........\RayTracing.dsp
..........\RayTracing.dsw
..........\
RayTracing.h ..........\RayTracing.ncb
..........\RayTracing.opt
..........\RayTracing.plg
..........\Release
..........\.......\Clipp2D.obj
..........\.......\Clipp3D.obj
..........\.......\Colour.obj
..........\.......\data.obj
..........\.......\EngBase.obj
..........\.......\EngBcub.obj
..........\.......\EngPoly.obj
..........\.......\GraphicsBase.obj
..........\.......\GraphicsPoly.obj
..........\.......\GraphicsText.obj
..........\.......\RayTracing.exe
..........\.......\RayTracing.obj
..........\.......\RayTracing.pch
..........\.......\Trace.obj
..........\.......\
TRACER.DAT ..........\.......\TransBs.obj
..........\.......\TransLn.obj
..........\.......\vc60.idb
..........\.......\Vector.obj
..........\
Trace.cpp ..........\
Trace.h ..........\
TRACER.DAT ..........\TRACER.DAT.bak
..........\
Trans.cpp ..........\
Trans.h ..........\
TransBs.cpp ..........\
TransLn.cpp ..........\
Vector.cpp ..........\
Vector.h