Dev tools: Visual C++
File size: 2203 KB
Update: 2010-02-27
Downloads: 9
Describe:
opengl game programming with indoor scenes programmed examples
File list(Click to check if it's the file you need, and recomment it at the bottom):
QuakeBsp\QuakeBsp\Camera.cpp
........\........\Camera.h
........\........\Config.ini
........\........\Debug\BuildLog.htm
........\........\.....\Camera.obj
........\........\.....\Frustum.obj
........\........\.....\Image.obj
........\........\.....\Init.obj
........\........\.....\main.obj
........\........\.....\Quake3Bsp.obj
........\........\.....\QuakeBsp.exe
........\........\.....\QuakeBsp.ilk
........\........\.....\QuakeBsp.pdb
........\........\.....\vc70.idb
........\........\.....\vc70.pdb
........\........\Frustum.cpp
........\........\Frustum.h
........\........\Image.cpp
........\........\Image.h
........\........\Init.cpp
........\........\jpeg.lib
........\........\jpeglib.h
........\........\main.cpp
........\........\main.h
........\........\..ps\Tutorial.bsp
........\........\Quake3Bsp.cpp
........\........\Quake3Bsp.h
........\........\QuakeBsp.exe
........\........\QuakeBsp.vcproj
........\........\textures\egyptians\ankhlite_wht.jpg
........\........\........\.........\ankhlite_ylw.blend.jpg
........\........\........\.........\ankhlite_ylw.jpg
........\........\........\.........\bounce_effects.jpg
........\........\........\.........\gold_groove.jpg
........\........\........\.........\gold_trim01.jpg
........\........\........\.........\gold_trim02.jpg
........\........\........\.........\gold_trim03.jpg
........\........\........\.........\heiro_01.jpg
........\........\........\.........\leaf.tga
........\........\........\.........\oldbrk_01.jpg
........\........\........\.........\oldbrk_01broken13.jpg
........\........\........\.........\oldbrk_03.jpg
........\........\........\.........\oldbrk_03_bloody.jpg
........\........\........\.........\oldstone2.jpg
........\........\........\.........\oldstone2grooved.jpg
........\........\........\.........\oldstone2_bas01.jpg
........\........\........\.........\oldstone2_bas03.jpg
........\........\........\.........\oldstone2_bas04.jpg
........\........\........\.........\oldstone2_bas05.jpg
........\........\........\.........\oldstone2_bas06.jpg
........\........\........\.........\oldstone2_bas07.jpg
........\........\........\.........\oldstone2_step.jpg
........\........\........\.........\oldstone2_trim01.jpg
........\........\........\.........\oldstone2_trim02.jpg
........\........\........\.........\oldstone_ramses.jpg
........\........\........\.........\plant_egy.tga
........\........\........\.........\sand_egy.jpg
........\........\........\.........\stei_tele2.jpg
........\QuakeBsp.ncb
........\QuakeBsp.sln
........\QuakeBsp.suo
........\........\textures\egyptians
........\........\Debug
........\........\maps
........\........\textures
........\QuakeBsp
QuakeBsp
[
cg007.rar] - vc prepared with the three-dimensional indoor environmental procedures, including football, polyhedrons and other basic elements entities, a global il
[
QuakeBsp.rar] -
opengl Quake simulated indoor scenes, using some hidden surface removed on the BSP and the knowledge
[
RollingEarth-opengl.zip] - An
opengl sample to realize rolling earth.Relate to lighting,texture,time and so on.
[
viewmove.rar] -
opengl viewmove
[
llk.rar] - lian lian kan.
[
The 3D visualization of room base on opengl] - Using Visual C++ and
opengl to realize the browse of 3D scene of room and controlling visual angle through the mouse
[
game.rar] - VisualC++ and
opengl with the realization of a fighting game, can walk with the launch of a missile.
[
QuakeBsp.rar] - Basing on th
opengl of the 3D indoor scene traving £¬and the render speeding can reach more than 100 FPS
[
opengl_bsp.rar] - use
opengl realized bsp 3D scene management algorithm VC7.1 can be used directly compile. This code in detail, clearly realized the bsp algorithm, and
[
913319walkthrough.rar] - a vc+
opengl system roaming procedure, and I hope to learn this swimming,