Dev tools: C-C++
File size: 11014 KB
Update: 2009-10-16
Downloads: 17
Describe:
sigmatel host sdk, for everyone to learn to use MP3 software,
File list(Click to check if it's the file you need, and recomment it at the bottom):
stmp3xxx_sdk_host_firmware
STMP3XXX_SDK_HOST_FIRMWARE\Algorithms
..........................\..........\Decoders
..........................\..........\........\Wma
..........................\..........\........\...\src
..........................\..........\........\...\...\INCLUDE
..........................\..........\........\...\...\.......\memfns.inc
..........................\bin
..........................\...\bdf2bmp.exe
..........................\...\buildres.exe
..........................\...\build_dbcs2unicode.pl
..........................\...\build_font
..........................\...\..........\build_font_lists.pl
..........................\...\..........\build_pgm.pl
..........................\...\..........\build_scripts.pl
..........................\...\..........\build_sgms.pl
..........................\...\..........\pgm_sgm.pl
..........................\...\build_font.pl
..........................\...\dbcs2unicode
..........................\...\............\build_pdm.pl
..........................\...\............\build_pdm_files.pl
..........................\...\............\build_sdm.pl
..........................\...\............\build_sdms.pl
..........................\...\............\build_sdm_files.pl
..........................\...\............\pdm_sdm.pl
..........................\...\extractcluster.exe
..........................\...\findfree.exe
..........................\...\inctoc.exe
..........................\...\renumber.bat
..........................\...\resappend.pl
..........................\...\resparse.exe
..........................\...\rsclink.exe
..........................\...\rscrenum.pl
..........................\...\sb.exe
..........................\...\sleep.exe
..........................\...\stosbcon.exe
..........................\...\tail.exe
..........................\Bitmaps
..........................\.......\icons
..........................\.......\.....\battery
..........................\.......\.....\.......\8x8
..........................\.......\.....\.......\...\battery_00.bmp
..........................\.......\.....\.......\...\battery_01.bmp
..........................\.......\.....\.......\...\battery_02.bmp
..........................\.......\.....\.......\...\battery_03.bmp
..........................\.......\.....\.......\...\battery_04.bmp
..........................\.......\.....\.......\...\battery_05.bmp
..........................\.......\.....\.......\...\battery_06.bmp
..........................\.......\.....\.......\...\battery_07.bmp
..........................\.......\.....\.......\...\battery_08.bmp
..........................\.......\.....\.......\...\battery_09.bmp
..........................\.......\.....\.......\...\battery_10.bmp
..........................\.......\.....\status
..........................\.......\.....\......\16
..........................\.......\.....\......\..\status_16_6_steps_0.bmp
..........................\.......\.....\......\..\status_16_6_steps_1.bmp
..........................\.......\.....\......\..\status_16_6_steps_2.bmp
..........................\.......\.....\......\..\status_16_6_steps_3.bmp
..........................\.......\.....\......\..\status_16_6_steps_4.bmp
..........................\.......\.....\......\..\status_16_6_steps_5.bmp
..........................\.......\.....\......\..\status_16_6_steps_6.bmp
..........................\.......\.....\......\8
..........................\.......\.....\......\.\disk_small.bmp
..........................\.......\.....\......\.\lock_small.bmp
..........................\.......\.....\......\.\pause_icon_with_border.bmp
..........................\.......\.....\......\.\play_icon_with_border.bmp
..........................\.......\.....\......\.\record_icon_with_border.bmp
..........................\.......\.....\......\.\repeatallclear_icon.bmp
..........................\.......\.....\......\.\repeatall_icon.bmp
..........................\.......\.....\......\.\repeatsongclear_icon.bmp
..........................\.......\.....\......\.\repeatsong_icon.bmp
..........................\.......\.....\......\.\shuffleclear_icon.bmp
..........................\.......\.....\......\.\shuffle_icon.bmp
..........................\.......\.....\......\.\stop_icon_with_border.bmp
..........................\.......\.....\volume
..........................\.......\.....\......\8x8
..........................\.......\.....\......\...\8x8_icon_vol_00.bmp
..........................\.......\.....\......\...\8x8_icon_vol_01.bmp
..........................\.......\.....\......\...\8x8_icon_vol_02.bmp
..........................\.......\.....\......\...\8x8_icon_vol_03.bmp
..........................\.......\.....\......\...\8x8_icon_vol_04.bmp
..........................\.......\.....\......\...\8x8_icon_vol_05.bmp
..........................\.......\.....\......\...\8x8_icon_vol_06.bmp
..........................\.......\.....\......\...\8x8_icon_vol_07.bmp
..........................\.......\.....\......\...\8x8_icon_vol_08.bmp
..........................\.......\.....\......\...\8x8_icon_vol_09.bmp
..........................\.......\.....\......\...\8x8_icon_vol_10.bmp
..........................\.......\.....\......\...\8x8_icon_vol_11.bmp
..........................\.......\.....\......\...\8x8_icon_vol_12.bmp
..........................\.......\.....\......\...\8x8_icon_vol_13.bmp
..........................\.......\.....\......\...\8x8_icon_vol_14.bmp
..........................\.......\.....\......\...\8x8_icon_vol_15.bmp
..........................\.......\.....\......\...\8x8_icon_vol_16.bmp
..........................\.......\.....\......\...\8x8_icon_vol_17.bmp
..........................\.......\.....\......\...\8x8_icon_vol_18.bmp
..........................\.......\.....\......\...\8x8_icon_vol_19.bmp
..........................\.......\.....\......\...\8x8_icon_vol_20.bmp
..........................\.......\.....\......\...\8x8_icon_vol_21.bmp
..........................\.......\.....\......\...\8x8_icon_vol_22.bmp
..........................\.......\.....\......\...\8x8_icon_vol_23.bmp
[
Hexen_Source.zip] - Wizards game destruction (Hexen) source code. For them to learn from. Learning is for reference only. May not be used for commercial purposes.
[
SDK_host_2520.rar] -
sigmatel s 3500 system mp3 source code, welcome to download.
[
VB-PLC-System.rar] - A production line process control systems company
[
stmp3410sigmatel-design.zip] -
sigmatel design an important reference, which has included the design of software specifications.
[
yinpinbofangqi.rar] - VC++ based audio player developed in VC6.0 environment can be run and a source audio player
[
UI_Dev_Tool_Overview.zip] -
sigmatel mp3 source code£¬you can use it not amend it
[
mp4format.rar] - MP4 file format description, allowing you to understand MP4 file format.
[
miniplayer.rar] - Support mp3, wma, ogg, wav, flac format, such as music players, tags read, as well as to find the lyrics online download. Beautiful lyrics synchronous
[
src.rar] -
sigmatel STMP36XX MP4 program HX8347 under the 1289 controller and controller, ssd1339 controller, ssd133x controller, s6b0724 screen controller drive
[
sigmatel_SDK_english.rar] - The
sigmatel system architecture uses a top-down design that allows access to the API systems necessary to create custom applications. Developers can