File list(time 2000070708~2009121711)(Click to check if it's the file you need, and recomment it at the bottom):
CreateWindow
............\CreateWindow.cpp
............\CreateWindow.dsp
............\CreateWindow.dsw
............\CreateWindow.ncb
............\CreateWindow.opt
............\CreateWindow.plg
D3DFrame
........\D3DFrame.dsp
........\D3DFrame.dsw
........\D3DFrame.ncb
........\D3DFrame.opt
........\D3DFrame.plg
........\icon1.ico
........\
main.cpp ........\
main.h ........\resource.h
........\
resourcedata.rc D3DFrame_2DTiles

................\D3DFrame_2DTiles.dsp
................\D3DFrame_2DTiles.dsw
................\D3DFrame_2DTiles.ncb
................\D3DFrame_2DTiles.opt
................\D3DFrame_2DTiles.plg

................\grass_rocks.bmp

................\invert.txt
................\
Main.cpp ................\
main.h D3DFrame_3DTiles
................\D3DFrame_3DTiles.dsp
................\D3DFrame_3DTiles.dsw
................\D3DFrame_3DTiles.ncb
................\D3DFrame_3DTiles.opt
................\D3DFrame_3DTiles.plg

................\ground_tile1.x
................\ground_tile2.x
................\
main.cpp ................\
main.h 
D3DFrame_Isometric2DSpriteTiles
...............................\D3DFrame_Isometric2DSpriteTiles.dsp
...............................\D3DFrame_Isometric2DSpriteTiles.dsw
...............................\D3DFrame_Isometric2DSpriteTiles.ncb
...............................\D3DFrame_Isometric2DSpriteTiles.opt
...............................\D3DFrame_Isometric2DSpriteTiles.plg
...............................\
Main.cpp ...............................\
main.h ...............................\tile0.bmp
...............................\tile1.bmp
...............................\tile2.bmp
...............................\tile3.bmp
...............................\tile4.bmp
...............................\tile5.bmp
...............................\tile6.bmp
...............................\tile7.bmp
...............................\tile8.bmp
D3DFrame_Isometric2DTiles
.........................\D3DFrame_Isometric2DTiles.dsp
.........................\D3DFrame_Isometric2DTiles.dsw
.........................\D3DFrame_Isometric2DTiles.ncb
.........................\D3DFrame_Isometric2DTiles.opt
.........................\D3DFrame_Isometric2DTiles.plg
.........................\
Main.cpp .........................\
main.h .........................\tile0.bmp
.........................\tile1.bmp
.........................\tile2.bmp
.........................\tile3.bmp
.........................\tile4.bmp
.........................\tile5.bmp
.........................\tile6.bmp
.........................\tile7.bmp
.........................\tile8.bmp
D3DFrame_ObjectLoader
.....................\D3DFrame_ObjectLoader.dsp
.....................\D3DFrame_ObjectLoader.dsw
.....................\D3DFrame_ObjectLoader.ncb
.....................\D3DFrame_ObjectLoader.opt
.....................\D3DFrame_ObjectLoader.plg

.....................\droid_still.x
.....................\icon1.ico
.....................\
main.cpp .....................\
main.h .....................\resource.h
.....................\
resourcedata.rc .....................\wineglass.X
D3DFrame_Quad
.............\bubbles.tga
.............\D3DFrame_Quad.dsp
.............\D3DFrame_Quad.dsw
.............\D3DFrame_Quad.ncb
.............\D3DFrame_Quad.opt
.............\D3DFrame_Quad.plg
[
MS-DOS.6.0.Source.Code.zip] - <B>MS-DOS 6.0 source</b>
[
Visual_C++_DIRECTX9_3D_GameDevelop1.rar] -
[
msdn.rar] - with DirectSound generation electronic drums, Contributing columnist Ianier Munoz use hosted Microsoft
DIRECTX libraries and C# instantly streaming au
[
youxi.rar] - Introduction to the basis of the game " game programming" based on articles DirectDraw and DirectInput game programming guide the design proc
[
Water3D.rar] - Using vc+ Dirctx9 developed 3D water wave effect, the effect of realistic, water in a small pond. Can change the size of the waves.
[
01_TexSeaWave.rar] - Visual c+ And
DIRECTX 9 to achieve the sea wave simulation
[
high_speed_pcb_layout_design_manual.zip] - high-speed PCB design circuit boards guide for the design of high-speed circuit boards will be of great help engineers
[
CSharpGameDevelop.rar] - novice C# Game Development Guide, for C# Game Programming learning portal.
[
Chap16.rar] -
DIRECTX role-playing game programming second edition of the final chapter of the source code, the author integrates the pre-game engine and other comp
[
Walk_Terrain_Demo.rar] - Microsoft
DIRECTX 9.0c SDK based on the LOD terrain rendering algorithm for the so-called example, the use of Shader technology