File list(Click to check if it's the file you need, and recomment it at the bottom):
BookCode
........\Appendix A Code
........\...............\Hello World
........\...............\...........\
hello.cpp ........\Chapter 1
........\.........\D3D9 Init

........\.........\.........\
d3dInit.cpp ........\.........\.........\
d3dUtility.cpp ........\.........\.........\
d3dUtility.h ........\Chapter 10
........\..........\D3DXCreateMeshFVF

........\..........\.................\
d3dUtility.cpp ........\..........\.................\
d3dUtility.h ........\..........\.................\
d3dxcreatemeshfvf.cpp ........\..........\.................\Mesh Dump.txt
........\..........\.................\texture credit.txt
........\Chapter 11
........\..........\Bounding Volumes
........\..........\................\bigship1.x
........\..........\................\
boundingvolumes.cpp 
........\..........\................\
d3dUtility.cpp ........\..........\................\
d3dUtility.h ........\..........\Progressive Mesh
........\..........\................\bigship1.x

........\..........\................\
d3dUtility.cpp ........\..........\................\
d3dUtility.h ........\..........\................\
pmesh.cpp ........\..........\XFile
........\..........\.....\bigship1.x

........\..........\.....\
d3dUtility.cpp ........\..........\.....\
d3dUtility.h ........\..........\.....\
xfile.cpp ........\Chapter 12
........\..........\Camera
........\..........\......\
camera.cpp ........\..........\......\
camera.h ........\..........\......\
cameraApp.cpp 
........\..........\......\
d3dUtility.cpp ........\..........\......\
d3dUtility.h 
........\Chapter 13
........\..........\Terrain
........\..........\.......\
camera.cpp ........\..........\.......\
camera.h 
........\..........\.......\
coastMountain64.raw ........\..........\.......\
d3dfont.cpp ........\..........\.......\
d3dfont.h ........\..........\.......\
d3dutil.cpp ........\..........\.......\
d3dutil.h ........\..........\.......\
d3dUtility.cpp ........\..........\.......\
d3dUtility.h 
........\..........\.......\
dxutil.cpp ........\..........\.......\
dxutil.h ........\..........\.......\
fps.cpp ........\..........\.......\
fps.h 
........\..........\.......\
terrain.cpp ........\..........\.......\
terrain.h ........\..........\.......\
terrainDriver.cpp ........\Chapter 14
........\..........\Firework System
........\..........\...............\
camera.cpp ........\..........\...............\
camera.h 
........\..........\...............\
d3dUtility.cpp ........\..........\...............\
d3dUtility.h 
........\..........\...............\
firework.cpp 
........\..........\...............\
pSystem.cpp ........\..........\...............\
pSystem.h ........\..........\Laser System

........\..........\............\
camera.cpp ........\..........\............\
camera.h 
........\..........\............\
d3dUtility.cpp ........\..........\............\
d3dUtility.h

........\..........\............\flare_alpha notes.txt
........\..........\............\flare_alpha.dds
........\..........\............\
laser.cpp ........\..........\............\
pSystem.cpp ........\..........\............\
pSystem.h ........\..........\Snow System

........\..........\...........\
camera.cpp ........\..........\...........\
camera.h
[
BookCode.rar] - Skeletal Animation source code from. X paper analyzes the principle to the production of animation VC++/
DirectX9.0 realize
[
GameSceneMang.rar] - few scenes management of the game on the way, including the binary tree, the BSP tree in detail.
[
DirectX9.0.rar] - 3D Game
Programming Getting Started (
DirectX9.0) relatively simple ways and means to enable directx you accept the contents of the deep, as the book
[
GPU.rar] - GPU depth of excavation. Is engaged in a classic article GPU, GPU and GM learn the basis of calculation
[
Beginning.Game.Audio.Programming.rar] - Beginning.Game.Audio.
Programming. A book : spell of the source code. The audio programming will help ~
[
3DGame.rar] - Introduction to 3D Game
Programming Introduction to 3D Game Programming
[
Introduction.To.Direct3D9.Book.Code.rar] - "3D game
Programming Easy" (WENG Yun soldiers) chapters of the original code.
[
bookcode.rar] -
[
3dgame(dx9)src.rar] - Introduction to 3D game
Programming (
DirectX 9.0) l separate code
[
Water_Simulation_using_DirectX.rar] - Use VC+
DirectX achieved in the GPU under water simulation, the effect of realistic, show clear. Through the compiler. Please download the trial