Dev tools: Visual C++
File size: 801 KB
Update: 2009-06-11
Downloads: 16
Describe:
Senior Windows dx sdk skin mesh skeleton animation examples, this example is the skin on the calculation of the skeleton animation animated example, I can help you better understand the calculation of skinned mesh animation
File list(time 2007040216~2009102004)(Click to check if it's the file you need, and recomment it at the bottom):
10_UseSkinMeshClass
...................\
AllocateHierarchy.cpp ...................\
AllocateHierarchy.h ...................\Common

...................\......\dxstdafx.cpp
...................\......\dxstdafx.h
...................\......\DXUT.cpp
...................\......\
DXUT.h ...................\......\
DXUTenum.cpp ...................\......\
DXUTenum.h ...................\......\DXUTgui.cpp
...................\......\
DXUTgui.h ...................\......\
DXUTMesh.cpp ...................\......\
DXUTMesh.h ...................\......\DXUTmisc.cpp
...................\......\
DXUTmisc.h ...................\......\DXUTRes.cpp
...................\......\
DXUTRes.h ...................\......\
DXUTSettingsDlg.cpp ...................\......\
DXUTSettingsDlg.h ...................\......\
DXUTsound.cpp ...................\......\
DXUTsound.h ...................\......\DXUT_2003.sln
...................\......\DXUT_2003.vcproj
...................\......\DXUT_2005.sln
...................\......\DXUT_2005.vcproj
...................\resource.h
...................\
SkinMesh.cpp ...................\
SkinMesh.h ...................\tiny.x
...................\Tiny_skin.dds
...................\
UseSkinMeshClass.cpp ...................\UseSkinMeshClass.exe

...................\UseSkinMeshClass.manifest
...................\
UseSkinMeshClass.rc ...................\UseSkinMeshClass_2003.sln
...................\UseSkinMeshClass_2003.suo
...................\UseSkinMeshClass_2003.vcproj
...................\UseSkinMeshClass_2005.sln
...................\UseSkinMeshClass_2005.vcproj
[
MaxSdkDev.rar] - Tutorial 3dsmax plug-produced, detailing the basis of max sdk introduce the use of dll the process of making plug-max
[
3dsge.rar] - D3D 9SDK needs, a part of the graphics engine, including 3DS MAX plug-derived model file import, quadtree LOD, etc.
[
05.Skinning.rar] - Use D3D to read XML documents, create characters and display skeletal animation
[
SGSDK.rar] - 3D engine demo version of the SDK, the engine is under development directx9.0c environment, C is the VS2005. The engine currently supports sky boxes,
[
GameV101.rar] - DIRECTX9.0C on the scene of a small programming, AABB box collision detection, . X-bones document into animation
[
SkinMesh.rar] - Skeleton animation demonstrates how this procedure in your game using the skeleton animation technology.
[
skinnedmesh.rar] - Skinned mesh animation examples, VC6 can not compile, you must be adopted by more than VC2003
[
GameFrame.rar] - Drawing three-dimensional characters, the use of the DirectX interface ID3DXAnimationController drawing three-dimensional figures, including skinned m
[
DX8SkinMeshes.zip] - vc6.0 combination dx8, skinned mesh animation to achieve the source code, are interested in can
[
Skinned_Mesh_Character_Animation.rar] - a thesis about skeleton animation/skinning, character animation based on DirectX ,for those who wish to study in depth is very helpful