Dev tools: Visual C++
File size: 392 KB
Update: 2008-12-18
Downloads: 22
Describe:
The use of DirectX, the use of Gradient Mesh, rendering deep happiness dolphins swimming
File list(time 2007040216~2009020812)(Click to check if it's the file you need, and recomment it at the bottom):
Tweening
........\Common

........\......\dxstdafx.cpp
........\......\dxstdafx.h
........\......\DXUT.cpp
........\......\
DXUT.h ........\......\
DXUTenum.cpp ........\......\
DXUTenum.h ........\......\DXUTgui.cpp
........\......\
DXUTgui.h ........\......\
DXUTMesh.cpp ........\......\
DXUTMesh.h ........\......\DXUTmisc.cpp
........\......\
DXUTmisc.h ........\......\DXUTRes.cpp
........\......\
DXUTRes.h ........\......\
DXUTSettingsDlg.cpp ........\......\
DXUTSettingsDlg.h ........\......\
DXUTsound.cpp ........\......\
DXUTsound.h ........\......\DXUT_2003.sln
........\......\DXUT_2003.vcproj
........\......\DXUT_2005.sln
........\......\DXUT_2005.vcproj
........\resource.h
........\
Source.x ........\
Target.x ........\
Tweening.cpp ........\Tweening.exe

........\Tweening.manifest
........\
Tweening.rc ........\Tweening_2003.sln
........\Tweening_2003.suo
........\Tweening_2003.vcproj
........\Tweening_2005.sln
........\Tweening_2005.vcproj
[
Terrain.rar] - Terrain3D shooting game using Direct3D
[
D3DXCreateText.rar] - How to display fonts and 3D rotation and transformation, this is a show that features an example of
[
citySceneManagement.rar] - In DirectX, the realization of the city scene management, and vehicular traffic simulation
[
PyTopMod2.223.zip] - Mesh topology modifier
[
01_Terrain.rar] - DirectX using the program to achieve the three-dimensional simulation of the basic contents of the terrain. The program will be three-dimensional topo
[
P9Cities.rar] - Worldwind source code for this plug-in, for worldwind add directX 3D model. Add plugins directory of the document, in plug-ins can be loaded Manager,
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MeshFromOBJ.rar] - The use of DirectX, from the. Obj file to load the grid model
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heightmapTerrain.rar] - The use of DirectX scene to achieve a high degree of topographic map