Dev tools: Visual C++
File size: 5698 KB
Update: 2008-12-08
Downloads: 44
Describe:
Drawing three-dimensional characters, the use of the DirectX interface ID3DXAnimationController drawing three-dimensional figures, including skinned mesh technology. Note: When the compiler must Resource folder are copied to the Debug or Release directory.
File list(time 2001101202~2009020808)(Click to check if it's the file you need, and recomment it at the bottom):
GameFrame
.........\
Camera.cpp .........\
Camera.h .........\Debug
.........\
DirectX3D.cpp .........\
DirectX3D.h .........\GameFrame.dep
.........\GameFrame.dsp
.........\GameFrame.dsw
.........\GameFrame.mak
.........\GameFrame.ncb
.........\GameFrame.opt
.........\GameFrame.plg
.........\GameFrame.sln
.........\GameFrame.vcproj
.........\GameFrame.vcproj.GHOST-243776C26.Administrator.user
.........\
GameWindow.cpp .........\Release
.........\Resource

.........\........\tiny.x

.........\........\Warrior.x
.........\stdafx.cpp
.........\stdafx.h
.........\_dxlib.cpp
.........\
_dxlib.h
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