File list(time 2005092809~2009020616)(Click to check if it's the file you need, and recomment it at the bottom):
EfficientSky
............\Common

............\......\dxstdafx.cpp
............\......\dxstdafx.h
............\......\DXUT.cpp
............\......\
DXUT.h ............\......\
DXUTenum.cpp ............\......\
DXUTenum.h ............\......\DXUTgui.cpp
............\......\
DXUTgui.h ............\......\
DXUTMesh.cpp ............\......\
DXUTMesh.h ............\......\DXUTmisc.cpp
............\......\
DXUTmisc.h ............\......\
DXUTSettingsDlg.cpp ............\......\
DXUTSettingsDlg.h ............\......\
DXUTsound.cpp ............\......\
DXUTsound.h ............\......\DXUT_2002.sln
............\......\DXUT_2002.vcproj
............\......\DXUT_2003.sln
............\......\DXUT_2003.vcproj
............\......\DXUT_2005.sln
............\......\DXUT_2005.vcproj
............\
EfficientSky.cpp ............\EfficientSky.exe
............\
EfficientSky.fx ............\EfficientSky.manifest
............\
EfficientSky.rc ............\EfficientSky_2003.sln
............\EfficientSky_2003.vcproj
............\gpl.txt
............\Include
............\.......\
Entity.h ............\.......\
Model.h ............\.......\
SceneManager.h ............\makefile.x64
............\Media
............\.....\box.x
............\.....\clouds.dds
............\.....\dunes_d.dds
............\.....\dunes_low.x
............\.....\dunes_n.dds
............\.....\hemi_high.x
............\.....\hemi_low.x
............\.....\hemi_med.x
............\.....\Lookups
............\.....\.......\F.dds
............\.....\.......\LambertSHEval0.dds
............\.....\.......\LambertSHEval1.dds
............\.....\.......\LambertSHEval2.dds
............\.....\.......\LambertSHEval3.dds
............\.....\.......\LambertSHEval4.dds
............\.....\.......\LambertSHEval5.dds
............\.....\.......\ParaboloidSHWeights0.dds
............\.....\.......\ParaboloidSHWeights1.dds
............\.....\.......\SpecularSHEval0.dds
............\.....\.......\SpecularSHEval1.dds
............\.....\.......\SpecularSHEval2.dds
............\.....\.......\SpecularSHEval3.dds
............\.....\.......\SpecularSHEval4.dds
............\.....\.......\SpecularSHEval5.dds
............\.....\Moon.dds
............\.....\skydome_hi_n.dds
............\.....\skydome_lo_n.dds
............\.....\skydome_md_n.dds
............\.....\StarCube.dds
............\.....\Sun.dds
............\.....\UI
............\.....\..\
arrow.x ............\.....\..\dxutcontrols.dds
............\.....\..\
DXUTShared.fx ............\readme.txt
............\resource.h
............\screenshots

............\...........\areis13.png
............\...........\areis14.png
............\...........\areis15.png
............\...........\areis2.png
............\...........\areis2_1.png
............\...........\areis2_2.png
............\...........\areis2_3.png
............\...........\areis2_4.png
............\...........\areis3.png
............\...........\areis4.png
............\...........\areis5.png
............\...........\areis6.png
............\...........\areis7.png
............\...........\areis8.png
............\...........\areis9.png
............\Source
............\......\
BoxEntity.cpp ............\......\
BuildTextures.cpp ............\......\
DomeEntity.cpp
[
hd.rar] - East China provinces of terrain data. Shp include information such as the provincial border
[
Sierpinski3D.rar] - Sierpinski sponge own paintings (fractal) procedures adopted in the VS2005 debugger, the need for systems equipped with OpenGL.
[
ScaleModel.rar] - 3d model in opengl read because of the way into the reading choices made inappropriate size model, The procedure can be appropriate zoom
[
FighterTest.rar] - Using OPENGL rendering the sky, and provides a dynamic scene, game developers can look at the oh
[
LM12864LDC.rar] - LM12864LDC applications, including drive and realize the most basic function
[
opennms-source-1.2.9-1.tar.gz] - OpenNMS a related source, please take a look at everyone, you can install a
[
Shaders.for.Game.Programmers.and.Artists.rar] - the book is written for anybody who has some interest in the topic.Because the topics and techniques covered throughout this book are so varied,it is
[
cube_map.zip] - a VC and opengl prepared by the
cube environment map code, is worth learning!