File: EfficientSkyDownload   Add to favorates  [Vote: very good!  5  4  3  2  1 Vote: very bad!]
  Directory: OpenGL program
  Dev tools: Visual C++
  File size: 10875 KB
  Update: 2008-07-24
  Downloads: 10
  Uploader: 064227065069
 Describe: Realize a number of sky rendering methods, and optimization of the special skills. Using cube map
File list(time 2005092809~2009020616)(Click to check if it's the file you need, and recomment it at the bottom):
  EfficientSky
  ............\Common
  directx.ico
  ............\......\dxstdafx.cpp
  ............\......\dxstdafx.h
  ............\......\DXUT.cpp
  ............\......\DXUT.h
  ............\......\DXUTenum.cpp
  ............\......\DXUTenum.h
  ............\......\DXUTgui.cpp
  ............\......\DXUTgui.h
  ............\......\DXUTMesh.cpp
  ............\......\DXUTMesh.h
  ............\......\DXUTmisc.cpp
  ............\......\DXUTmisc.h
  ............\......\DXUTSettingsDlg.cpp
  ............\......\DXUTSettingsDlg.h
  ............\......\DXUTsound.cpp
  ............\......\DXUTsound.h
  ............\......\DXUT_2002.sln
  ............\......\DXUT_2002.vcproj
  ............\......\DXUT_2003.sln
  ............\......\DXUT_2003.vcproj
  ............\......\DXUT_2005.sln
  ............\......\DXUT_2005.vcproj
  ............\EfficientSky.cpp
  ............\EfficientSky.exe
  ............\EfficientSky.fx
  ............\EfficientSky.manifest
  ............\EfficientSky.rc
  ............\EfficientSky_2003.sln
  ............\EfficientSky_2003.vcproj
  ............\gpl.txt
  ............\Include
  ............\.......\Entity.h
  ............\.......\Model.h
  ............\.......\SceneManager.h
  ............\makefile.x64
  ............\Media
  ............\.....\box.x
  ............\.....\clouds.dds
  ............\.....\dunes_d.dds
  ............\.....\dunes_low.x
  ............\.....\dunes_n.dds
  ............\.....\hemi_high.x
  ............\.....\hemi_low.x
  ............\.....\hemi_med.x
  ............\.....\Lookups
  ............\.....\.......\F.dds
  ............\.....\.......\LambertSHEval0.dds
  ............\.....\.......\LambertSHEval1.dds
  ............\.....\.......\LambertSHEval2.dds
  ............\.....\.......\LambertSHEval3.dds
  ............\.....\.......\LambertSHEval4.dds
  ............\.....\.......\LambertSHEval5.dds
  ............\.....\.......\ParaboloidSHWeights0.dds
  ............\.....\.......\ParaboloidSHWeights1.dds
  ............\.....\.......\SpecularSHEval0.dds
  ............\.....\.......\SpecularSHEval1.dds
  ............\.....\.......\SpecularSHEval2.dds
  ............\.....\.......\SpecularSHEval3.dds
  ............\.....\.......\SpecularSHEval4.dds
  ............\.....\.......\SpecularSHEval5.dds
  ............\.....\Moon.dds
  ............\.....\skydome_hi_n.dds
  ............\.....\skydome_lo_n.dds
  ............\.....\skydome_md_n.dds
  ............\.....\StarCube.dds
  ............\.....\Sun.dds
  ............\.....\UI
  ............\.....\..\arrow.x
  ............\.....\..\dxutcontrols.dds
  ............\.....\..\DXUTShared.fx
  ............\readme.txt
  ............\resource.h
  ............\screenshots
  areis0.png
  areis1.png
  areis10.png
  areis11.png
  areis12.png
  ............\...........\areis13.png
  ............\...........\areis14.png
  ............\...........\areis15.png
  ............\...........\areis2.png
  ............\...........\areis2_1.png
  ............\...........\areis2_2.png
  ............\...........\areis2_3.png
  ............\...........\areis2_4.png
  ............\...........\areis3.png
  ............\...........\areis4.png
  ............\...........\areis5.png
  ............\...........\areis6.png
  ............\...........\areis7.png
  ............\...........\areis8.png
  ............\...........\areis9.png
  ............\Source
  ............\......\BoxEntity.cpp
  ............\......\BuildTextures.cpp
  ............\......\DomeEntity.cpp
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